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Shades of Grey - News Files

News Theme "Democracy is an abuse of statistics." Jorge Luis Borges Shades of Grey is a mush that follows most of the roleplay systems of White Wolf, World of Darkness, but not all of them. We will allow characters mainly using the system of Vampire, Werewolf, Changeling, Mage and Demon. Systems will be in revised because that's the ones we have books for. Other systems might be welcome on a case to case basis, probably as a High or Full Cooperation Character if we allow it at all (news help Coop Characters). Mortals (normal humans or kinfolk and such) are of course also very welcome. In fact, we ask all starting players to play a mortal for a while first, before making a super, unless they request to an interview and roleplay scene to show their skill or have someone who can vouch for them to earn a trustvote. Shades of Grey is placed in the city of Ketchikan in Alaska, a year after the current year, current day, current time. We will use the timezone of Alaska and to allow all kinds of characters to be active in the game, about a third of our rooms will be 'opposite zones' where the time is 12 hours later than the before mentioned time, and there will be 'nightzones' as well. For more information on the geographical location and such type 'news Ketchikan' This mush is experimental, in that it (to our knowledge) is the only mush where we want to base the World of Darkness Gamesystems on a base that is as cooperative as is possible to implement in a mush. This means that we will ask a great deal of sociability and adaptation from our players, and that without players who cooperate the system will not work. If you see roleplay as a competition, if you feel it is important to constantly compare stats, if you roleplay to be able to feel powerful without regard to other's people's feelings, then this is not the mush for you. But if you are looking for a mush where ooc feelings and experiences also are taken into consideration, where people try together to create win-win situations for their roleplay (if not for their characters) and where we try to have room for more than one interpretation of the World of Darkness, then this might be a place where you could feel at home. We'd love to have you. However, this is a not a fuzzy nice world. This is still the World of Darkness. Rape, torture and other things far, far, worse will and can still happen daily. Just because we want everyone to get along oocly does not mean that this will be a nice and happy place icly. In fact, quite the contrary, because this will still be the World of Darkness after all. We will just be very careful who is involved in it and how, and try to guide such happenings to greater experience in rp, not to struggling and problems. Basically, what we are trying to do is set up a place where abusive situations only happen to characters if all the players involved are happy with this oocly and see it as good roleplay. Even if it is the world of darkness, that does not mean that rape has to happen to your character, or that death would have to come for the smallest infraction. On the other hand we will not allow people to get away with things that make no sense because of consent, so if you act in a way that makes a certain consequence reasonable, staff might force it on you if you refuse to cooperate to a reasonable resolution. Continued in 'news theme2' & theme2 News Theme2 One more warning: this mush is not a democracy. We will try to do our best to make your stay here enjoyable, but our vision of what World of Darkness could also be, apart from the examples we have seen elsewhere, and our hopes for a more open way of dealing with things we cannot compromise. We will try to listen to you if we can, but if we feel you are endangering the ideas of this mush, then we will be unable to change the way things are set up for you. This is not a mush where anyone can do anything they want. At any time the staff can decide to remove a player or kill a character if they are endangering other people's enjoyment of the roleplay here. Compromise another player's or characters rights, and you will have your own taken away in return. Even though we want people to get along oocly, this will not mean we will tolerate people making trouble for everybody else. On this mush, we'll try to find a balance between rules and story. Rules are needed, because they are a structure to make a story by, and if the rules become more important than the story, we feel the storytelling becomes stunted and it is hard to create a sweeping environment in which people can experience the things they enjoy and the stories that really speak to them. On the other hand, if you go too far in giving up the rules, you will lose sight of what is reality within our unreal made up world. If it does not make sense anymore within the structure of the ideas set up by the rules, the game also will lose flavor and fun. We will try to keep a balance between the two, and sometimes rules will come before story, and sometimes story will come before rules, but we feel both have a place, and we also feel the one sometimes gets in conflict with the other, but they also support each other and make each other possible. We will try to give room to both more strict and less harsh interpretations of the societies and ideas of the spheres and gamesystems, but this means we ask for flexibility from our players. There will not be one true interpretation of things, and dogma is better left at the door. That is why this mush is called 'Shades of Grey', for instead of the black and white we sometimes find in White Wolf mushes, we want to show the shades of grey, all the truths that exist in the game. Yet we will try and keep as much of the ideas of the gamesystem alive that there will be at least a shared structure to tell our stories in and be able speak of the same things without getting too confused. Again, this is about finding a balance. One of the things we will strive for here that other mushes often do not for example, is an openness to inter sphere roleplay, but we do want to keep it in hand enough that we do not end up with a mush where all masqs and veils have no meaning at all whatsoever. For more information on how we interpret Masq and Veil type 'news Masq'. We will have player run tp's, but we will ask our players to keep them within our structures and ask them to show us ahead what kind of stories they are planning to tell. The spheres will have options to play both the strict interpretations as well as the more free ones, and we are trying to create an accepting and interesting environment for both.